This course is for anyone who wants to learn Autodesk Maya for hobby or professional purposes. The student needs to have access to a PC or Laptop with decent specs (Old ones work but your experience will be horrible, trust me), and Internet to download the Student version of the software.
Here you will learn:
- The basics of the CG Industry.
- The basics of 3D software and terminologies.
- A Strong foundation in 3D skills like Modeling, Texturing, Lighting, Rendering and Animation.
- Proper workflow techniques from the very start so that it saves you a lot of time in the long run.
Course Content:
- Maya User Interface
- Working with primitives
- Modifying Objects
- Modeling Basics
- Modeling Types in Maya
- Critical Modeling Modifiers
- Poly Modeling
- Material Basics
- UVW Mapping
- Basic Lighting
- Camera Basics
- Animation Basics
- Rendering Basics
Please note: This is not a detailed or a specialized course in Maya. There will be a general overview of all the 3D disciplines like Modeling, Texturing, Lighting, Rendering and Animation with a slight focus on modeling. For specialization, check out my other courses.