Introduction to Maya – 4-Month Course
Course Duration: 4 Months
Mode: Online / Offline
Level: Beginner
This comprehensive Introduction to Maya course is designed for beginners looking to build a strong foundation in 3D modeling, texturing, lighting, and animation. Over the span of four months, students will progressively learn essential skills, from navigating the Maya interface to rendering final projects with industry-standard techniques.
Month 1: Fundamentals of Maya & 3D Modeling
Students will begin by exploring Maya’s interface, learning essential navigation tools, and understanding core 3D concepts. This module covers object manipulation (Move, Rotate, Scale), the Outliner, Attribute Editor, and introduces both NURBS and polygon modeling techniques.
Month 2: Modeling & Texturing Techniques
The second month focuses on polygon modeling, where students will learn key techniques like Extrude, Bevel, and Bridge to create 3D assets. UV unwrapping and texturing fundamentals will be covered, along with material application using Hypershade. Students will also explore procedural textures, displacement maps, and normal maps to enhance surface details.
Month 3: Lighting, Shading & Animation Basics
Students will gain hands-on experience with Maya’s lighting system, learning about three-point lighting setups, HDRI environments, and Arnold Renderer. The basics of animation will also be introduced, covering keyframing, timeline usage, and working with animation curves in the Graph Editor to create simple object animations.
Month 4: Rendering & Final Project
The final month will focus on advanced rendering techniques with Arnold, setting up cameras, depth of field, and rendering high-quality images and turntable animations. An introduction to basic dynamics, including particles and physics, will be covered. To conclude, students will work on a fully modeled, textured, and lit 3D scene as their final project, preparing them for portfolio presentation and industry applications.