Module 1: Introduction to Cinema 4D and Interface
Week 1: Getting Started with Cinema 4D
- Introduction to 3D graphics and motion graphics
- Installing and navigating Cinema 4D
- Overview of the interface and workspace
Week 2: Basic Modeling and Texturing
- Introduction to basic 3D modeling tools
- Creating and manipulating simple objects
- Applying textures and materials
Module 2: Animation Basics
Week 3: Keyframe Animation
- Understanding the concept of keyframes
- Creating basic animations using keyframes
- Working with the timeline and curves editor
Week 4: Object Hierarchies and Animation
- Exploring object hierarchies
- Animating hierarchies for more complex motion
- Using the graph editor for precise control
Module 3: MoGraph and Dynamics
Week 5: Introduction to MoGraph
- Overview of the MoGraph module
- Cloners, effectors, and basic animation
- Creating dynamic motion graphics elements
Week 6: Dynamics and Simulations
- Introduction to dynamics in Cinema 4D
- Simulating physics-based animations
- Combining MoGraph and dynamics for complex effects
Module 4: Lighting and Rendering
Week 7: Lighting and Materials
- Understanding different light types
- Applying materials and shaders
- Enhancing visual appeal through lighting
Week 8: Introduction to Rendering
- Configuring render settings
- Exploring different render engines (e.g., Standard, Physical, Redshift)
- Rendering animations and stills
Module 5: Advanced Animation Techniques
Week 9: Product Animation Basics for Different Types of Brands
- Rigging and animating
- Introduction to animation tools
- Blending animations for fluid movement
Module 6: Integrating 3D with 2D
Week 10: Compositing in After Effects
- Exporting 3D renders to After Effects
- Integrating Cinema 4D and After Effects workflows
- Enhancing motion graphics in post-production
Final Project
Week 11-12:- Applying learned skills to create a complete motion graphics piece
- Presentation and feedback