3D course to lead a developer-focused team that creates 3D content, and sample apps for AR/VR and Windows Mixed Reality. I am strong in Game Designing including Level Designing, Character TD, Power Ups Designing, Game Line/Story Development and End to End Game Strategy Designing. Throughout my career, I have helped in many aspects to create, streamline and integrate art assets into game engines, from theory to implementation, concept to completion; for a number of titles and a range of genres. I have established and managed technical art departments, developed pipelines & tools for all disciplines of content creation, conduct classes mentoring students and team members on technical procedures & best practices. I am experienced in many DCC applications, game engine mechanics, middleware solutions, physique & facial anatomy, Motion Capture & Photogrammetry Shoots, object-oriented programming and building GUIs. Additionally, I feel my skills are best utilised by working, both autonomously and collaboratively, to offer creative solutions to technical challenges. I also value actively open communication in a team-oriented work environment. Most importantly, I am passionate about engaging with designers and developers to create a great user experience for our customers. The student will learn how to design for Medical, Healthcare, Aviation, Anatomy, Insurance, Retail, heavy Engineering, Mechanical.