With Blender it is possible to complete a wide range of cg assignments, and it may seem daunting when first trying to grasp the basics. However, with a bit of motivation and the right learning material, it is possible to familiarize yourself with Blender after a few hours of practice.
This course is a good start for all budding artists .
Despite everything Blender can do, it remains a very cool tool. Great artists do not create masterpieces by pressing buttons or manipulating brushes, but by learning and practicing subjects such as human anatomy, composition, lighting, animation principles, etc.
3D creation software such as Blender have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and “subdivs” are the media of the digital artist, and understanding them, even broadly, will help you to use Blender to its best.
At the end of this introductory course the student will get familiar with all the aspects of Blender and ultimately inspire him to be part of a 3d movie making/ 3d game creating team.